Modeling a Zombie Plague as a Teaching Tool
This summer, Landon Wright, Lead Designer at Polymorphic Game Studio, attended the International Conference on Artificial Intelligence in Education (AIED) in Durham, UK with undergraduate programmer Carson Rueber.
They presented their work on “ZomSim”, a proof-of-concept virtual simulation the studio is developing for the TickBase project. The simulation uses a compartment model and layers of data to illustrate how an infection spreads—in this case, a zombie plague.